/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// G:\quake2\baseq2\models/monsters/infantry

// This file generated by ModelGen - Do NOT Modify

#define FRAME_gun02             0
#define FRAME_stand01           1
#define FRAME_stand02           2
#define FRAME_stand03           3
#define FRAME_stand04           4
#define FRAME_stand05           5
#define FRAME_stand06           6
#define FRAME_stand07           7
#define FRAME_stand08           8
#define FRAME_stand09           9
#define FRAME_stand10           10
#define FRAME_stand11           11
#define FRAME_stand12           12
#define FRAME_stand13           13
#define FRAME_stand14           14
#define FRAME_stand15           15
#define FRAME_stand16           16
#define FRAME_stand17           17
#define FRAME_stand18           18
#define FRAME_stand19           19
#define FRAME_stand20           20
#define FRAME_stand21           21
#define FRAME_stand22           22
#define FRAME_stand23           23
#define FRAME_stand24           24
#define FRAME_stand25           25
#define FRAME_stand26           26
#define FRAME_stand27           27
#define FRAME_stand28           28
#define FRAME_stand29           29
#define FRAME_stand30           30
#define FRAME_stand31           31
#define FRAME_stand32           32
#define FRAME_stand33           33
#define FRAME_stand34           34
#define FRAME_stand35           35
#define FRAME_stand36           36
#define FRAME_stand37           37
#define FRAME_stand38           38
#define FRAME_stand39           39
#define FRAME_stand40           40
#define FRAME_stand41           41
#define FRAME_stand42           42
#define FRAME_stand43           43
#define FRAME_stand44           44
#define FRAME_stand45           45
#define FRAME_stand46           46
#define FRAME_stand47           47
#define FRAME_stand48           48
#define FRAME_stand49           49
#define FRAME_stand50           50
#define FRAME_stand51           51
#define FRAME_stand52           52
#define FRAME_stand53           53
#define FRAME_stand54           54
#define FRAME_stand55           55
#define FRAME_stand56           56
#define FRAME_stand57           57
#define FRAME_stand58           58
#define FRAME_stand59           59
#define FRAME_stand60           60
#define FRAME_stand61           61
#define FRAME_stand62           62
#define FRAME_stand63           63
#define FRAME_stand64           64
#define FRAME_stand65           65
#define FRAME_stand66           66
#define FRAME_stand67           67
#define FRAME_stand68           68
#define FRAME_stand69           69
#define FRAME_stand70           70
#define FRAME_stand71           71
#define FRAME_walk01            72
#define FRAME_walk02            73
#define FRAME_walk03            74
#define FRAME_walk04            75
#define FRAME_walk05            76
#define FRAME_walk06            77
#define FRAME_walk07            78
#define FRAME_walk08            79
#define FRAME_walk09            80
#define FRAME_walk10            81
#define FRAME_walk11            82
#define FRAME_walk12            83
#define FRAME_walk13            84
#define FRAME_walk14            85
#define FRAME_walk15            86
#define FRAME_walk16            87
#define FRAME_walk17            88
#define FRAME_walk18            89
#define FRAME_walk19            90
#define FRAME_walk20            91
#define FRAME_run01             92
#define FRAME_run02             93
#define FRAME_run03             94
#define FRAME_run04             95
#define FRAME_run05             96
#define FRAME_run06             97
#define FRAME_run07             98
#define FRAME_run08             99
#define FRAME_pain101           100
#define FRAME_pain102           101
#define FRAME_pain103           102
#define FRAME_pain104           103
#define FRAME_pain105           104
#define FRAME_pain106           105
#define FRAME_pain107           106
#define FRAME_pain108           107
#define FRAME_pain109           108
#define FRAME_pain110           109
#define FRAME_pain201           110
#define FRAME_pain202           111
#define FRAME_pain203           112
#define FRAME_pain204           113
#define FRAME_pain205           114
#define FRAME_pain206           115
#define FRAME_pain207           116
#define FRAME_pain208           117
#define FRAME_pain209           118
#define FRAME_pain210           119
#define FRAME_duck01            120
#define FRAME_duck02            121
#define FRAME_duck03            122
#define FRAME_duck04            123
#define FRAME_duck05            124
#define FRAME_death101          125
#define FRAME_death102          126
#define FRAME_death103          127
#define FRAME_death104          128
#define FRAME_death105          129
#define FRAME_death106          130
#define FRAME_death107          131
#define FRAME_death108          132
#define FRAME_death109          133
#define FRAME_death110          134
#define FRAME_death111          135
#define FRAME_death112          136
#define FRAME_death113          137
#define FRAME_death114          138
#define FRAME_death115          139
#define FRAME_death116          140
#define FRAME_death117          141
#define FRAME_death118          142
#define FRAME_death119          143
#define FRAME_death120          144
#define FRAME_death201          145
#define FRAME_death202          146
#define FRAME_death203          147
#define FRAME_death204          148
#define FRAME_death205          149
#define FRAME_death206          150
#define FRAME_death207          151
#define FRAME_death208          152
#define FRAME_death209          153
#define FRAME_death210          154
#define FRAME_death211          155
#define FRAME_death212          156
#define FRAME_death213          157
#define FRAME_death214          158
#define FRAME_death215          159
#define FRAME_death216          160
#define FRAME_death217          161
#define FRAME_death218          162
#define FRAME_death219          163
#define FRAME_death220          164
#define FRAME_death221          165
#define FRAME_death222          166
#define FRAME_death223          167
#define FRAME_death224          168
#define FRAME_death225          169
#define FRAME_death301          170
#define FRAME_death302          171
#define FRAME_death303          172
#define FRAME_death304          173
#define FRAME_death305          174
#define FRAME_death306          175
#define FRAME_death307          176
#define FRAME_death308          177
#define FRAME_death309          178
#define FRAME_block01           179
#define FRAME_block02           180
#define FRAME_block03           181
#define FRAME_block04           182
#define FRAME_block05           183
#define FRAME_attak101          184
#define FRAME_attak102          185
#define FRAME_attak103          186
#define FRAME_attak104          187
#define FRAME_attak105          188
#define FRAME_attak106          189
#define FRAME_attak107          190
#define FRAME_attak108          191
#define FRAME_attak109          192
#define FRAME_attak110          193
#define FRAME_attak111          194
#define FRAME_attak112          195
#define FRAME_attak113          196
#define FRAME_attak114          197
#define FRAME_attak115          198
#define FRAME_attak201          199
#define FRAME_attak202          200
#define FRAME_attak203          201
#define FRAME_attak204          202
#define FRAME_attak205          203
#define FRAME_attak206          204
#define FRAME_attak207          205
#define FRAME_attak208          206

#define MODEL_SCALE     1.000000
